I might release a different version to this one now, that also includes parts from 1991 up to 1994 as configs options ( VN and VP ). Reason is i've modeled more higher poly body panels already. Also a note about the braking, the setup was based on brock's top 10 lap where he used way too much rear brake balance by mistake causing him to drift ontop of the mountain in 1991. Dont worry i will include specific race setups and configs.
Example
91 VN - bathurst top 10 spec
91 VN - bathurst race spec
91 VN - Standard Group A race spec
92 VN - bathurst top 10 spec
92 VN - bathurst race spec
93 VP - bathurst top 10 spec
93 VP - bathurst race spec
Usually before i even start mapping in the lfs editor, i take screenshots of each side of the car in wireframe mode and the shaded mode aswell, then paste them as layers in photoshop for the default skin. Then i go through and start mapping and lining them up by hand.
Thanks for your feedback. That reminds me to check the measurements for the seating position and steering position. I have the notes of the actual measurements used for Larry Perkins in the 1990s.
Not sure if we can already enable this, but can we include the weight and intake restrictions from the info tab on the setup screen via the editor?
Reason is I'm creating the Gibson Group A R32 GTR soon, and want to include the weight restrictions it had for the default setups ( weight restrictions varied between 90 to 92 ). Also power varied aswell between the years.
So how do we copy a custom engine sound we created back to the editor? I choose edit engine, loaded the sound and hit save then exported. But it still loaded the generic generated one.
I'm planning on updating it again soon with proper skins and more refined mesh. Would increasing the caster stiffen the steering? Also any idea's on how to limit how much g's the car pulls during turns, as it currently has way to much grip. Tests of the 91 says it pulled 1.4 to 1.5 g's
Are we limited to only 17 smoothing groups right? because i think i'm over 17, and it's assigned 17 groups at random on every tri. Anyone know of any tricks in blender to automatically arrange the groups into a smaller bunch?
Well i guess that means I dont need to put in extra work to make liveries then. Guess we can provide some kind of PSD template or something for people to use.
Did anyone talk about liveries on cars? I know we have to use different names for car Manufacturers and logos. But what about liveries? "Example shell oil? "
Hi Guys, Suspension question for you guys. What would i use for a VN commodore, specifically the 1991 group A race car? i think its a live rear axle semi trailing arm with panhard. Do i pick rigid axle in the editor or should i be using the trailing arm?