The online racing simulator
Searching in All forums
(925 results)
Racon
S3 licensed
Online at :
Race Green Events
Racon
S3 licensed
Online at :
Race Green Events



**PiranMOTO Open DD - Season 13 Event 3**
**Friday 17th May** at **19:00 UTC**

Live stats at https://piranmoto.uk/events/206
Tracks highlighted in **!vote** menu
PiranMOTO Discord https://discord.gg/Yj3B5TS
Racon
S3 licensed
Online at :
Race Green Events
Racon
S3 licensed
Online at :
Race Green Events
Last edited by Racon, .
Racon
S3 licensed
Online at :
Race Green Events
Car full name: PIRAN FIREFLY 200
Link to mod's page: https://www.lfs.net/files/vehmods/41A2A0
Racon
S3 licensed
Online at :
Race Green Events
Entry number : 66
Entry name : PiranMOTO 66
Car: Piran Firefly 200
Entered driver (Ingame name / LFSW name / Country) : [PM] Jam 66/racon/United Kingdom
Last edited by Racon, . Reason : added car
Racon
S3 licensed
Online at :
Race Green Events
Racon
S3 licensed
Online at :
Race Green Events
Last edited by Racon, .
Racon
S3 licensed
Online at :
Race Green Events
Racon
S3 licensed
Online at :
Race Green Events
Last edited by Racon, .
Racon
S3 licensed
Online at :
Race Green Events
I had a little adventure with LOD2, back at the start of modding...

I had made LOD1 with around 13k triangles and copied them all to LOD2, switched to LOD2 view and started attacking it. I figured that I'd keep any edges as they were to keep the shadow profile smooth, and just remove all the detail from the flat parts as that couldn't ever affect the shadow. I spent about a day of work over a week, I think, carefully choreographing the order of endless "merge to green" operations. (you can see where this is going now Big grin)

It never occurred to me that the points in LOD2 were the same points as LOD1 - it was quite a shock to see LOD1 mangled flat when I finally switched back, lots of swearing Big grin (no blame btw, it's the sort of thing I should have a) checked and b) twigged from the fact that there were also points there for triangles that I hadn't copied).

It also didn't occur to me that I could save what I'd done as a separate object and just import it into the last unmangled backup I had... so, I'm currently doing it again that way. This time around I have the "reduce detail" tool, so it's not so bad as the first time Wink

I don't know if it's worth separating the points for LODs, but I can definitely vouch for it catching out people who aren't paying proper attention. Maybe a text warning when you're merging points or using reducing detail in any LOD other than LOD1 might be enough.
Racon
S3 licensed
Online at :
Race Green Events
There is a "reload" button in the viewer, for forcing a reload after you change the skin Thumbs up
Racon
S3 licensed
Online at :
Race Green Events
It's been replaced by in-game function: In the car/mod selection screen there is a button marked "viewer" on the left - click that and you get the same function as the standalone program, but for all cars and mods.
Racon
S3 licensed
Online at :
Race Green Events
Racon
S3 licensed
Online at :
Race Green Events
Last edited by Racon, .
Racon
S3 licensed
Online at :
Race Green Events
Racon
S3 licensed
Online at :
Race Green Events
Last edited by Racon, .
Racon
S3 licensed
Online at :
Race Green Events
Racon
S3 licensed
Online at :
Race Green Events
Last edited by Racon, .
Racon
S3 licensed
Online at :
Race Green Events
Racon
S3 licensed
Online at :
Race Green Events
Last edited by Racon, .
Racon
S3 licensed
Online at :
Race Green Events
I don't know about DD wheels specifically, but I know WD40 can really mess with some electronics. In the radio-control circles I was in (way, way back), it was always referred to as "servo killer" rather than by name, even by the model shops selling it. (It didn't kill them dead, but it made them twitchy and nothing would fix it).
Racon
S3 licensed
Online at :
Race Green Events
Last edited by Racon, .
Racon
S3 licensed
Online at :
Race Green Events
Racon
S3 licensed
Online at :
Race Green Events
Last edited by Racon, .
FGED GREDG RDFGDR GSFDG